The Keyhole
About

HOW DEEP DOES YOUR GUILT GO?
You are thrown into a constantly changing nightmare by The Keyhole. Keys, locked doors, and secret passageways create a tense exploration loop in each of the procedurally generated rooms you enter. Your allies are light, sound, and stealth; your mistakes cause the house to change. Deal with growing dangers and choose between making amends or going deeper into the shadows.
Heavily Inspired by LSplash's "Doors"

Features
Each run creates a new room, but some offer set high-stakes moments. Procedural horror with handcrafted beats.
Anomalies that take into account player behavior, room state, and progression to generate significant tension are known as context-aware anomalies.
Multiple endings can result from moral decisions and found memory fragments that impact abnormal behavior in replayable narrative paths.

Anomalies
There are things in the house that seem like fears given a shape. Anticipate the following:
- distort your perceptions or temporarily make movement feel incorrect;
Reward keeping a room lit or punish lingering in the dark;
- pose as doors or useful objects, but their true purpose is revealed;
- stalk with only sound as a clue from the outskirts of sight;
React when the surroundings are overstimulated (too much light, too many noises).
Notes

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