Hand2Hand
Sobre
The Hand2Hand project is a fighting game... OF HANDS !
Use everyday object in everyday places out of boredom in epic battles between... yourself.
Each item represents the weapon and the character using it ; we let the imagination go wild so everything is more epic.
☼ 5 classes
☼ 3 levels of AI
☼ 3 maps
☼ Local 1v1
☼ Homemade musics & graphics
☼ Pixel perfect hitboxes
The game is currently in development, and a bunch of features are yet to come.
Nonetheless, we are happy to leave the community a playable version which will evolve during the following years !
Debug
They can be changed in the data file
Toggle debug display - Shift+D
Heal both players - Shift+2
Change player 1 class - Shift+3
Change player 1 stance - Control+3
Toggle player 1 AI - Shift+V
Change player 2 class - Shift+4
Change player 2 stance - Control+4
Toggle player 2 AI - Shift+B
Toggle slowmo - Shift+5
Toggle FPS display - Shift+0
Screenshot - Shift+F
Current status
☼ Hand2Hand still has a long road ahead. Everything before the 1.0 will be free. In other terms the last version before the 1.0 is free but discontinued.
☼ Some sounds are still "borrowed" from other games, they are placeholders so don't ninja me with lawyers yet ; I will replace them soon enough and well before any penny comes to my pocket from Hand2Hand.
☼ Here bellow are the current milestones. Don't take them literally, as the development could change the order in practice.
Demo/prototype =Done=
► 3 total classes
► Basic AI
► Solo map & class selection
► Basic interface
► Class gallery
► Combos
► In game interface
► 2 maps
Pre Alpha =Done=
► Integrated mouse
► Option save
► Resolution settings
► 4 total classes
► Improved AI
► 3rd map
► Debug mode setting
► Control settings & save
► 5th class
► Fixed in-game controllers
► Pause system
► In game timer
► Player vs Player selection screen
► Basic tutorial
► Dodge
Alpha ======
► Reforge & juice all current animations
► Parry
► Round system
► Multichannel sound
== [We are here !] ==
► Combo display in class gallery
► Basic solo mode (1 vs many bots)
► Improved interface with fully integrated mouse & controller
► Training mode
► 6-7 total classes
► Back-end optimization (animation compression and loading)
► Special attacks
► Replace placeholders by homemade sounds
► Multi layer & animated backgrounds
► 4th map
► Zoom levels
► Knocked/falling system
► Editor tool for animations & classes
Beta ======
► Basic online mode
► ~10 classes
► 4 player local
► Advanced solo mode
► Basic story mode
► Advanced AI
► Advanced tutorial
1.0 ======
► Advanced online mode (match-making)
► Ranked
► Advanced story mode
► ~15 total classes
► Colorblind & accessibility support
And then ? ======
► 40+ classes
► Large scale battle mode (100+ hands)
► Epic story mode
► 30+ maps
Starting from here, the game will be extended through new classes, maps and story mode arcs. No DLCs are planned, even in the long run, so you would have a game with constantly new free updates !
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