PEAK.53

Sobre
P53:MONARCH is a tactical shooter developed by Dirty Bird Games - UE5
At Dirty Bird Games -P53, we want to bring back the nostalgia, the close-quarter fights, the skill-based tactical moments, the overall simplicity to gameplay and other features, and finally, bring back team communication that actually matters.
Immersive voice over(s) during game-play when either side wins a match, plants a bomb on the opponents site, and rounds counts for both Seals and Insurgents.
Classic 16 vs 16 matches - one life per round, no healing or reviving teammates.
Classic map modes - suppression, demolition.
Limited loadouts, one primary, one secondary, frag grenades(6) and one utility item.
NO vehicles or other forms of transportation(present or future).
Simple UI/HUD, no overcomplication with functionality or visual(s).
Purely skill-based mechanics, team communication, and level/map advantages.
No heal buffs, shields or other forms of protection to gain advantages over other players.
All weapons/firearms will be similar in performance and handling with slight adjustments for balancing to equal all "PVP"(play versus player)" interactions and "gun-fights".
Classic weapon loadouts, featured guns with additions to new weapons at release.
Classic lobby system, each side displayed on screen before match begins.
Classic in-game scoreboard to display team leaders in points, kills, and deaths.
At Dirty Bird Games -P53, we want to bring back the nostalgia, the close-quarter fights, the skill-based tactical moments, the overall simplicity to gameplay and other features, and finally, bring back team communication that actually matters.
Immersive voice over(s) during game-play when either side wins a match, plants a bomb on the opponents site, and rounds counts for both Seals and Insurgents.
Classic 16 vs 16 matches - one life per round, no healing or reviving teammates.
Classic map modes - suppression, demolition.
Limited loadouts, one primary, one secondary, frag grenades(6) and one utility item.
NO vehicles or other forms of transportation(present or future).
Simple UI/HUD, no overcomplication with functionality or visual(s).
Purely skill-based mechanics, team communication, and level/map advantages.
No heal buffs, shields or other forms of protection to gain advantages over other players.
All weapons/firearms will be similar in performance and handling with slight adjustments for balancing to equal all "PVP"(play versus player)" interactions and "gun-fights".
Classic weapon loadouts, featured guns with additions to new weapons at release.
Classic lobby system, each side displayed on screen before match begins.
Classic in-game scoreboard to display team leaders in points, kills, and deaths.
Modos Multiplayer
ModoDisponívelJogadores
Multiplayer OnlineAté 9999 jogadores
Multiplayer LocalAté 9999 jogadores
Co-op OnlineAté 9999 jogadores
Co-op LocalAté 9999 jogadores
PvPAté 9999 jogadores
Tela Dividida-
Campanha Co-op-
Co-op LAN-
Drop-In/Drop-Out-
Total: Até 9999 jogadores
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